1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
321
322
323
324
325
326
327
328
329
330
331
332
333
334
335
336
337
338
339
340
341
342
343
344
345
346
347
348
349
350
use dioxus_native_core::NodeId;
use freya_common::EventMessage;
use freya_core::prelude::*;
use freya_dom::prelude::FreyaDOM;
use freya_engine::prelude::*;
use glutin::prelude::{PossiblyCurrentContextGlSurfaceAccessor, PossiblyCurrentGlContext};
use std::ffi::CString;
use std::num::NonZeroU32;
use torin::geometry::{Area, Size2D};

use gl::{types::*, *};
use glutin::context::GlProfile;
use glutin::{
    config::{ConfigTemplateBuilder, GlConfig},
    context::{
        ContextApi, ContextAttributesBuilder, NotCurrentGlContextSurfaceAccessor,
        PossiblyCurrentContext,
    },
    display::{GetGlDisplay, GlDisplay},
    prelude::GlSurface,
    surface::{Surface as GlutinSurface, SurfaceAttributesBuilder, WindowSurface},
};
use glutin_winit::DisplayBuilder;
use raw_window_handle::HasRawWindowHandle;

use winit::dpi::{LogicalSize, PhysicalSize};
use winit::{
    event_loop::EventLoop,
    window::{Window, WindowBuilder},
};

use crate::config::WindowConfig;
use crate::renderer::render_skia;
use crate::HoveredNode;

/// Manager for a Window
pub struct WindowEnv<T: Clone> {
    gr_context: DirectContext,
    surface: Surface,
    gl_surface: GlutinSurface<WindowSurface>,
    gl_context: PossiblyCurrentContext,
    pub(crate) window: Window,
    fb_info: FramebufferInfo,
    num_samples: usize,
    stencil_size: usize,
    pub(crate) window_config: WindowConfig<T>,
}

impl<T: Clone> Drop for WindowEnv<T> {
    fn drop(&mut self) {
        if !self.gl_context.is_current() && self.gl_context.make_current(&self.gl_surface).is_err()
        {
            self.gr_context.abandon();
        }
    }
}

impl<T: Clone> WindowEnv<T> {
    /// Setup the Window and related features
    pub fn new(mut window_config: WindowConfig<T>, event_loop: &EventLoop<EventMessage>) -> Self {
        let mut window_builder = WindowBuilder::new()
            .with_visible(false)
            .with_title(window_config.title)
            .with_decorations(window_config.decorations)
            .with_transparent(window_config.transparent)
            .with_window_icon(window_config.icon.take())
            .with_inner_size(LogicalSize::<f64>::new(
                window_config.width,
                window_config.height,
            ));

        if let Some(min_size) = window_config.min_width.zip(window_config.min_height) {
            window_builder = window_builder.with_min_inner_size(LogicalSize::<f64>::from(min_size))
        }

        if let Some(max_size) = window_config.max_width.zip(window_config.max_height) {
            window_builder = window_builder.with_max_inner_size(LogicalSize::<f64>::from(max_size))
        }

        if let Some(with_window_builder) = &window_config.window_builder_hook {
            (with_window_builder)(&mut window_builder);
        }

        let template = ConfigTemplateBuilder::new()
            .with_alpha_size(8)
            .with_transparency(window_config.transparent);

        let display_builder = DisplayBuilder::new().with_window_builder(Some(window_builder));
        let (window, gl_config) = display_builder
            .build(event_loop, template, |configs| {
                configs
                    .reduce(|accum, config| {
                        let transparency_check = config.supports_transparency().unwrap_or(false)
                            & !accum.supports_transparency().unwrap_or(false);

                        if transparency_check || config.num_samples() < accum.num_samples() {
                            config
                        } else {
                            accum
                        }
                    })
                    .unwrap()
            })
            .unwrap();

        let mut window = window.expect("Could not create window with OpenGL context");
        let raw_window_handle = window.raw_window_handle();

        let context_attributes = ContextAttributesBuilder::new()
            .with_profile(GlProfile::Core)
            .build(Some(raw_window_handle));

        let fallback_context_attributes = ContextAttributesBuilder::new()
            .with_profile(GlProfile::Core)
            .with_context_api(ContextApi::Gles(None))
            .build(Some(raw_window_handle));

        let not_current_gl_context = unsafe {
            gl_config
                .display()
                .create_context(&gl_config, &context_attributes)
                .unwrap_or_else(|_| {
                    gl_config
                        .display()
                        .create_context(&gl_config, &fallback_context_attributes)
                        .expect("failed to create context")
                })
        };

        let (width, height): (u32, u32) = window.inner_size().into();

        let attrs = SurfaceAttributesBuilder::<WindowSurface>::new().build(
            raw_window_handle,
            NonZeroU32::new(width).unwrap(),
            NonZeroU32::new(height).unwrap(),
        );

        let gl_surface = unsafe {
            gl_config
                .display()
                .create_window_surface(&gl_config, &attrs)
                .expect("Could not create gl window surface")
        };

        let gl_context = not_current_gl_context
            .make_current(&gl_surface)
            .expect("Could not make GL context current when setting up skia renderer");

        load_with(|s| {
            gl_config
                .display()
                .get_proc_address(CString::new(s).unwrap().as_c_str())
        });
        let interface = Interface::new_load_with(|name| {
            if name == "eglGetCurrentDisplay" {
                return std::ptr::null();
            }
            gl_config
                .display()
                .get_proc_address(CString::new(name).unwrap().as_c_str())
        })
        .expect("Could not create interface");

        let mut gr_context =
            DirectContext::new_gl(Some(interface), None).expect("Could not create direct context");

        let fb_info = {
            let mut fboid: GLint = 0;
            unsafe { GetIntegerv(FRAMEBUFFER_BINDING, &mut fboid) };

            FramebufferInfo {
                fboid: fboid.try_into().unwrap(),
                format: Format::RGBA8.into(),
                ..Default::default()
            }
        };

        let num_samples = gl_config.num_samples() as usize;
        let stencil_size = gl_config.stencil_size() as usize;

        let mut surface = create_surface(
            &mut window,
            fb_info,
            &mut gr_context,
            num_samples,
            stencil_size,
        );

        let sf = window.scale_factor() as f32;
        surface.canvas().scale((sf, sf));

        WindowEnv {
            surface,
            gl_surface,
            gl_context,
            gr_context,
            fb_info,
            num_samples,
            stencil_size,
            window,
            window_config,
        }
    }

    /// Get a reference to the Canvas.
    pub fn canvas(&mut self) -> &Canvas {
        self.surface.canvas()
    }

    /// Get a mutable reference to the Window.
    pub fn window_mut(&mut self) -> &mut Window {
        &mut self.window
    }

    /// Measure the layout
    pub fn process_layout(
        &mut self,
        rdom: &FreyaDOM,
        font_collection: &mut FontCollection,
    ) -> (Layers, Viewports) {
        let window_size = self.window.inner_size();
        let scale_factor = self.window.scale_factor() as f32;
        process_layout(
            rdom,
            Area::from_size(Size2D::from((
                window_size.width as f32,
                window_size.height as f32,
            ))),
            font_collection,
            scale_factor,
        )
    }

    /// Start rendering the RealDOM to Window
    pub fn start_render(
        &mut self,
        layers: &Layers,
        viewports: &Viewports,
        font_collection: &mut FontCollection,
        hovered_node: &HoveredNode,
        rdom: &FreyaDOM,
    ) {
        let canvas = self.surface.canvas();

        canvas.clear(self.window_config.background);

        let mut matrices: Vec<(Matrix, Vec<NodeId>)> = Vec::default();
        let mut opacities: Vec<(f32, Vec<NodeId>)> = Vec::default();

        process_render(
            viewports,
            rdom,
            font_collection,
            layers,
            &mut (canvas, &mut matrices, &mut opacities),
            |dom, node_id, area, font_collection, viewports, (canvas, matrices, opacities)| {
                let render_wireframe = if let Some(hovered_node) = &hovered_node {
                    hovered_node
                        .lock()
                        .unwrap()
                        .map(|id| id == *node_id)
                        .unwrap_or_default()
                } else {
                    false
                };
                if let Some(dioxus_node) = dom.rdom().get(*node_id) {
                    render_skia(
                        canvas,
                        area,
                        &dioxus_node,
                        font_collection,
                        viewports,
                        render_wireframe,
                        matrices,
                        opacities,
                    );
                }
            },
        );
    }

    /// Finish all rendering in the Window
    pub fn finish_render(&mut self) {
        self.gr_context.flush_and_submit();
        self.gl_surface.swap_buffers(&self.gl_context).unwrap();
    }

    /// Resize the Window
    pub fn resize(&mut self, size: PhysicalSize<u32>) {
        self.surface = create_surface(
            &mut self.window,
            self.fb_info,
            &mut self.gr_context,
            self.num_samples,
            self.stencil_size,
        );

        let (width, height): (u32, u32) = size.into();

        self.gl_surface.resize(
            &self.gl_context,
            NonZeroU32::new(width.max(1)).unwrap(),
            NonZeroU32::new(height.max(1)).unwrap(),
        );

        self.window.request_redraw();
    }

    /// Run the `on_setup` callback that was passed to the launch function
    pub fn run_on_setup(&mut self) {
        let on_setup = self.window_config.on_setup.clone();
        if let Some(on_setup) = on_setup {
            (on_setup)(self.window_mut())
        }
    }

    /// Run the `on_exit` callback that was passed to the launch function
    pub fn run_on_exit(&mut self) {
        let on_exit = self.window_config.on_exit.clone();
        if let Some(on_exit) = on_exit {
            (on_exit)(self.window_mut())
        }
    }
}

/// Create the surface for Skia to render in
fn create_surface(
    window: &mut Window,
    fb_info: FramebufferInfo,
    gr_context: &mut DirectContext,
    num_samples: usize,
    stencil_size: usize,
) -> Surface {
    let size = window.inner_size();
    let size = (
        size.width.try_into().expect("Could not convert width"),
        size.height.try_into().expect("Could not convert height"),
    );
    let backend_render_target =
        backend_render_targets::make_gl(size, num_samples, stencil_size, fb_info);
    wrap_backend_render_target(
        gr_context,
        &backend_render_target,
        SurfaceOrigin::BottomLeft,
        ColorType::RGBA8888,
        None,
        None,
    )
    .expect("Could not create skia surface")
}